#version 310 es
layout(binding = 0, std430) buffer G_block_ssbo {
int inner[];
} G;
void tint_symbol() {
uint l1 = uint(G.inner.length());
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
tint_symbol();
return;