64 lines
1.8 KiB
Plaintext
64 lines
1.8 KiB
Plaintext
#include <metal_stdlib>
|
|
|
|
using namespace metal;
|
|
void textureDimensions_f60bdb(depth2d_ms<float, access::read> tint_symbol_5) {
|
|
int2 res = int2(0);
|
|
int2 const x_16 = int2(int2(tint_symbol_5.get_width(), tint_symbol_5.get_height()));
|
|
res = x_16;
|
|
return;
|
|
}
|
|
|
|
void tint_symbol_2(float4 tint_symbol, thread float4* const tint_symbol_6) {
|
|
*(tint_symbol_6) = tint_symbol;
|
|
return;
|
|
}
|
|
|
|
void vertex_main_1(depth2d_ms<float, access::read> tint_symbol_7, thread float4* const tint_symbol_8) {
|
|
textureDimensions_f60bdb(tint_symbol_7);
|
|
tint_symbol_2(float4(0.0f), tint_symbol_8);
|
|
return;
|
|
}
|
|
|
|
struct vertex_main_out {
|
|
float4 tint_symbol_1_1;
|
|
};
|
|
|
|
struct tint_symbol_3 {
|
|
float4 tint_symbol_1_1 [[position]];
|
|
};
|
|
|
|
vertex_main_out vertex_main_inner(depth2d_ms<float, access::read> tint_symbol_9, thread float4* const tint_symbol_10) {
|
|
vertex_main_1(tint_symbol_9, tint_symbol_10);
|
|
vertex_main_out const tint_symbol_4 = {.tint_symbol_1_1=*(tint_symbol_10)};
|
|
return tint_symbol_4;
|
|
}
|
|
|
|
vertex tint_symbol_3 vertex_main(depth2d_ms<float, access::read> tint_symbol_11 [[texture(0)]]) {
|
|
thread float4 tint_symbol_12 = float4(0.0f);
|
|
vertex_main_out const inner_result = vertex_main_inner(tint_symbol_11, &(tint_symbol_12));
|
|
tint_symbol_3 wrapper_result = {};
|
|
wrapper_result.tint_symbol_1_1 = inner_result.tint_symbol_1_1;
|
|
return wrapper_result;
|
|
}
|
|
|
|
void fragment_main_1(depth2d_ms<float, access::read> tint_symbol_13) {
|
|
textureDimensions_f60bdb(tint_symbol_13);
|
|
return;
|
|
}
|
|
|
|
fragment void fragment_main(depth2d_ms<float, access::read> tint_symbol_14 [[texture(0)]]) {
|
|
fragment_main_1(tint_symbol_14);
|
|
return;
|
|
}
|
|
|
|
void compute_main_1(depth2d_ms<float, access::read> tint_symbol_15) {
|
|
textureDimensions_f60bdb(tint_symbol_15);
|
|
return;
|
|
}
|
|
|
|
kernel void compute_main(depth2d_ms<float, access::read> tint_symbol_16 [[texture(0)]]) {
|
|
compute_main_1(tint_symbol_16);
|
|
return;
|
|
}
|
|
|