CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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Ben Clayton 72e3ba6b54 dawn_node: Fix macOS build
Generate exported node symbol stubs with weak linking. This keeps the linker happy, and these are replaced by the real node symbols at runtime.

Fix clang warnings.

Have WGPUBufferMapAsyncStatus_DestroyedBeforeCallback reject the promise with an AbortError.

Bug: dawn:1123
Change-Id: I503f889b027b6cfc0e458abf434d4888990fb67b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/65560
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Ben Clayton <bclayton@google.com>
2021-09-30 18:04:01 +00:00
.vscode .vscode: Fix quotations in windows 'gn gen' task 2021-07-21 14:07:49 +00:00
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third_party CMake: fix third parties when dawn is a sub-build 2021-09-28 16:48:01 +00:00
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AUTHORS Rename NXT -> Dawn in the comments 2018-07-18 22:54:06 +02:00
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dawn.json Overridable constants vulkan implementation and tests 2021-09-28 20:15:52 +00:00
dawn_wire.json Add 'reason' argument to device lost callback 2021-09-28 11:52:17 +00:00

README.md

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.