fn main_1() {
let x_1 : mat2x2<f32> = mat2x2<f32>(vec2<f32>(50.0, 60.0), vec2<f32>(60.0, 50.0));
let x_2 : vec2<f32> = vec2<f32>(50.0, 60.0);
let x_10 : vec2<f32> = (x_1 * x_2);
return;
}
[[stage(fragment)]]
fn main() {
main_1();