21 lines
390 B
HLSL
21 lines
390 B
HLSL
static float4 gl_Position = float4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
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gl_Position.y = 0.0f;
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return;
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}
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struct main_out {
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float4 gl_Position;
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};
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struct tint_symbol {
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float4 gl_Position : SV_Position;
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};
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tint_symbol main() {
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main_1();
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const main_out tint_symbol_1 = {gl_Position};
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const tint_symbol tint_symbol_2 = {tint_symbol_1.gl_Position};
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return tint_symbol_2;
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}
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