27 lines
406 B
WebGPU Shading Language
27 lines
406 B
WebGPU Shading Language
var<private> x_1 : u32;
|
|
|
|
var<private> x_2 : u32;
|
|
|
|
var<private> x_3 : u32;
|
|
|
|
var<private> x_4 : u32;
|
|
|
|
fn main_1() {
|
|
return;
|
|
}
|
|
|
|
struct main_out {
|
|
[[location(0)]]
|
|
x_2_1 : u32;
|
|
[[location(40)]]
|
|
x_4_1 : u32;
|
|
};
|
|
|
|
[[stage(fragment)]]
|
|
fn main([[location(0)]] x_1_param : u32, [[location(30)]] x_3_param : u32) -> main_out {
|
|
x_1 = x_1_param;
|
|
x_3 = x_3_param;
|
|
main_1();
|
|
return main_out(x_2, x_4);
|
|
}
|