41 lines
1.1 KiB
Plaintext
41 lines
1.1 KiB
Plaintext
#include <metal_stdlib>
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using namespace metal;
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struct tint_array_wrapper {
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float2x4 arr[2];
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};
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struct main_out {
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float4 x_2_1;
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};
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struct tint_symbol_2 {
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float4 x_1_param [[attribute(7)]];
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float4 x_1_param_1 [[attribute(8)]];
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float4 x_1_param_2 [[attribute(9)]];
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float4 x_1_param_3 [[attribute(10)]];
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};
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struct tint_symbol_3 {
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float4 x_2_1 [[position]];
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};
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void main_1() {
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return;
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}
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vertex tint_symbol_3 tint_symbol(tint_symbol_2 tint_symbol_1 [[stage_in]]) {
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thread tint_array_wrapper tint_symbol_6 = {};
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thread float4 tint_symbol_7 = 0.0f;
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float4 const x_1_param = tint_symbol_1.x_1_param;
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float4 const x_1_param_1 = tint_symbol_1.x_1_param_1;
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float4 const x_1_param_2 = tint_symbol_1.x_1_param_2;
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float4 const x_1_param_3 = tint_symbol_1.x_1_param_3;
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tint_symbol_6.arr[0][0] = x_1_param;
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tint_symbol_6.arr[0][1] = x_1_param_1;
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tint_symbol_6.arr[1][0] = x_1_param_2;
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tint_symbol_6.arr[1][1] = x_1_param_3;
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main_1();
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main_out const tint_symbol_4 = {.x_2_1=tint_symbol_7};
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tint_symbol_3 const tint_symbol_5 = {.x_2_1=tint_symbol_4.x_2_1};
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return tint_symbol_5;
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}
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