26 lines
595 B
Plaintext
26 lines
595 B
Plaintext
#include <metal_stdlib>
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using namespace metal;
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struct main_out {
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float4 x_1_1;
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};
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struct tint_symbol_2 {
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float4 x_1_1 [[position]];
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};
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void main_1(thread int* const tint_symbol_5) {
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int const x_2 = *(tint_symbol_5);
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return;
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}
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vertex tint_symbol_2 tint_symbol(uint x_4_param [[vertex_id]]) {
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thread int tint_symbol_6 = 0;
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thread float4 tint_symbol_7 = 0.0f;
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tint_symbol_6 = as_type<int>(x_4_param);
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main_1(&(tint_symbol_6));
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main_out const tint_symbol_3 = {.x_1_1=tint_symbol_7};
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tint_symbol_2 const tint_symbol_4 = {.x_1_1=tint_symbol_3.x_1_1};
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return tint_symbol_4;
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}
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