21 lines
313 B
WebGPU Shading Language
21 lines
313 B
WebGPU Shading Language
var<private> x_4 : u32;
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var<private> x_1 : vec4<f32>;
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fn main_1() {
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let x_2 : u32 = x_4;
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return;
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}
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struct main_out {
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[[builtin(position)]]
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x_1_1 : vec4<f32>;
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};
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[[stage(vertex)]]
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fn main([[builtin(vertex_index)]] x_4_param : u32) -> main_out {
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x_4 = x_4_param;
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main_1();
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return main_out(x_1);
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}
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