27 lines
534 B
HLSL
27 lines
534 B
HLSL
static uint x_4 = 0u;
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static float4 x_1 = float4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
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const uint x_2 = x_4;
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return;
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}
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struct main_out {
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float4 x_1_1;
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};
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struct tint_symbol_1 {
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uint x_4_param : SV_VertexID;
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};
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struct tint_symbol_2 {
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float4 x_1_1 : SV_Position;
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};
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tint_symbol_2 main(tint_symbol_1 tint_symbol) {
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const uint x_4_param = tint_symbol.x_4_param;
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x_4 = x_4_param;
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main_1();
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const main_out tint_symbol_3 = {x_1};
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const tint_symbol_2 tint_symbol_4 = {tint_symbol_3.x_1_1};
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return tint_symbol_4;
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}
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