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#include <metal_stdlib>
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using namespace metal;
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struct tint_array_wrapper {
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uint arr[2];
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};
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struct S {
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uint field0;
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float field1;
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tint_array_wrapper field2;
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};
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void main_1() {
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float2 x_200 = float2(1.5f, 2.0f);
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return;
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}
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fragment void tint_symbol() {
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main_1();
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return;
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}
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