17 lines
363 B
WebGPU Shading Language
17 lines
363 B
WebGPU Shading Language
[[group(0), binding(0)]] var x_2 : texture_2d<f32>;
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[[group(0), binding(1)]] var x_3 : sampler;
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fn main_1() {
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var var_1 : vec4<f32>;
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let x_22 : vec4<f32> = textureSample(x_2, x_3, vec2<f32>(0.0, 0.0));
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let x_26 : vec4<f32> = textureSample(x_2, x_3, vec2<f32>(0.0, 0.0));
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var_1 = (x_22 + x_26);
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return;
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}
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[[stage(fragment)]]
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fn main() {
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main_1();
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}
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