dawn-cmake/test/tint/builtins/textureLoad
James Price 114bae24b0 [spirv-reader] Use builtin vector aliases
This makes the generated WGSL more concise and readable.

Change-Id: Ia486a74796a4029aaac1c4d051d304d05f1d5ea2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/132140
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
Commit-Queue: James Price <jrprice@google.com>
2023-05-09 10:36:41 +00:00
..
depth_ms.spvasm
depth_ms.spvasm.expected.dxc.hlsl
depth_ms.spvasm.expected.fxc.hlsl
depth_ms.spvasm.expected.glsl tint/writer/glsl: Set default precision to highp 2023-03-09 19:58:23 +00:00
depth_ms.spvasm.expected.msl tint/msl: Fix emission of private variables 2023-03-20 21:46:01 +00:00
depth_ms.spvasm.expected.spvasm
depth_ms.spvasm.expected.wgsl [spirv-reader] Use builtin vector aliases 2023-05-09 10:36:41 +00:00
texture_external_param.wgsl
texture_external_param.wgsl.expected.dxc.hlsl tint/transform: Inline HLSL uniform / storage buffers 2023-02-24 17:16:55 +00:00
texture_external_param.wgsl.expected.fxc.hlsl tint/transform: Inline HLSL uniform / storage buffers 2023-02-24 17:16:55 +00:00
texture_external_param.wgsl.expected.glsl tint/writer/glsl: Set default precision to highp 2023-03-09 19:58:23 +00:00
texture_external_param.wgsl.expected.msl tint/msl: Preserve trailing vec3 padding 2023-02-27 20:21:03 +00:00
texture_external_param.wgsl.expected.spvasm Fix UV coord for TextureLoad 2023-02-23 13:03:52 +00:00
texture_external_param.wgsl.expected.wgsl
texture_param.wgsl
texture_param.wgsl.expected.dxc.hlsl
texture_param.wgsl.expected.fxc.hlsl
texture_param.wgsl.expected.glsl tint/writer/glsl: Set default precision to highp 2023-03-09 19:58:23 +00:00
texture_param.wgsl.expected.msl
texture_param.wgsl.expected.spvasm
texture_param.wgsl.expected.wgsl