dawn-cmake/build_overrides
Ryan Harrison 4f3811c064 Add Tint to BUILD.gn
Tint is behind a build flag, since Tint is not yet available in
chromium's third_party.

BUG=dawn:403

Change-Id: If5fa36b36216ef6965341b886c3bd70d27daf23a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21300
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
2020-05-07 21:15:55 +00:00
..
build.gni GN: Use the hermetic XCode if available. 2020-03-06 12:25:20 +00:00
dawn.gni Add Tint to BUILD.gn 2020-05-07 21:15:55 +00:00
glslang.gni Roll shaderc and glslang and use their BUILD.gn 2018-10-04 17:17:57 +00:00
shaderc.gni Removing for_fuzzers target 2019-11-27 15:07:53 +00:00
spirv_tools.gni Add GN build for tests and their third party deps. 2018-08-09 20:54:43 +02:00
swiftshader.gni Allow using swiftshader with the Vulkan backend 2019-11-26 18:21:51 +00:00
tint.gni Add Tint to BUILD.gn 2020-05-07 21:15:55 +00:00
vulkan_headers.gni Rolling 2 dependencies 2020-04-16 17:24:16 +00:00
vulkan_loader.gni Add the Vulkan loader as an optional dependency and use it on Mac 2020-04-17 08:22:25 +00:00
vulkan_validation_layers.gni Rolling 2 dependencies 2020-04-16 17:24:16 +00:00