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No need for the HLSL-style repeated swizzle; GLSL allows construction of a vector from a scalar value of the component type. Bug: tint:1317 Change-Id: Ia0afe3012cbb56716a2d1c5c3849dd662a5ff89c Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/70342 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: Stephen White <senorblanco@chromium.org>