dawn-cmake/test/tint/vk-gl-cts/graphicsfuzz/write-before-break/0-opt.wgsl.expected.dxc.hlsl

138 lines
3.4 KiB
HLSL
Executable File

SKIP: FAILED
void set_scalar_float4x3(inout float4x3 mat, int col, int row, float val) {
switch (col) {
case 0:
mat[0] = (row.xxx == int3(0, 1, 2)) ? val.xxx : mat[0];
break;
case 1:
mat[1] = (row.xxx == int3(0, 1, 2)) ? val.xxx : mat[1];
break;
case 2:
mat[2] = (row.xxx == int3(0, 1, 2)) ? val.xxx : mat[2];
break;
case 3:
mat[3] = (row.xxx == int3(0, 1, 2)) ? val.xxx : mat[3];
break;
}
}
cbuffer cbuffer_x_9 : register(b0, space0) {
uint4 x_9[1];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
int idx = 0;
float4x3 m43 = float4x3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
int ll_1 = 0;
int GLF_live6rows = 0;
int z = 0;
int ll_2 = 0;
int ctr = 0;
float4x3 tempm43 = float4x3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
int ll_3 = 0;
int c = 0;
int d = 0;
float GLF_live6sums[9] = (float[9])0;
idx = 0;
m43 = float4x3(float3(1.0f, 0.0f, 0.0f), float3(0.0f, 1.0f, 0.0f), float3(0.0f, 0.0f, 1.0f), (0.0f).xxx);
ll_1 = 0;
GLF_live6rows = 2;
while (true) {
const int x_18 = ll_1;
const int x_19 = asint(x_9[0].x);
if ((x_18 >= x_19)) {
x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
break;
}
const int x_20 = ll_1;
ll_1 = (x_20 + 1);
const int x_22 = asint(x_9[0].x);
z = x_22;
ll_2 = 0;
ctr = 0;
while (true) {
const int x_23 = ctr;
if ((x_23 < 1)) {
} else {
break;
}
const int x_24 = ll_2;
const int x_25 = asint(x_9[0].x);
if ((x_24 >= x_25)) {
break;
}
const int x_26 = ll_2;
ll_2 = (x_26 + 1);
const float4x3 x_98 = m43;
tempm43 = x_98;
ll_3 = 0;
c = 0;
while (true) {
const int x_28 = z;
if ((1 < x_28)) {
} else {
break;
}
d = 0;
const int x_29 = c;
const int x_30 = c;
const int x_31 = c;
const int x_32 = d;
const int x_33 = d;
const int x_34 = d;
set_scalar_float4x3(tempm43, (((x_29 >= 0) & (x_30 < 4)) ? x_31 : 0), (((x_32 >= 0) & (x_33 < 3)) ? x_34 : 0), 1.0f);
{
const int x_35 = c;
c = (x_35 + 1);
}
}
const int x_37 = idx;
const int x_38 = idx;
const int x_39 = idx;
const int x_117 = (((x_37 >= 0) & (x_38 < 9)) ? x_39 : 0);
const int x_40 = ctr;
const float x_119 = m43[x_40].y;
const float x_121 = GLF_live6sums[x_117];
GLF_live6sums[x_117] = (x_121 + x_119);
{
const int x_41 = ctr;
ctr = (x_41 + 1);
}
}
const int x_43 = idx;
idx = (x_43 + 1);
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
main_out main_inner() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
return tint_symbol_1;
}
tint_symbol main() {
const main_out inner_result = main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}
DXC validation failure:
warning: DXIL signing library (dxil.dll,libdxil.so) not found. Resulting DXIL will not be signed for use in release environments.
error: validation errors
shader.hlsl:121: error: Loop must have break.
Validation failed.