dawn-cmake/test/expressions/binary/mul
Stephen White bf0180bcee GLSL: only emit default precision qualifier for frag shader.
Other shader types don't need this.
Also fix code style of member var.

Bug: tint:1360
Change-Id: Ic3600ec7c6da9b85b57655fabbf1f2e44b0ea7d3
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/79640
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-02-07 18:49:46 +00:00
..
mat2x4-mat4x2 GLSL: only emit default precision qualifier for frag shader. 2022-02-07 18:49:46 +00:00
mat3x2-vec3 GLSL: move entry point handling to CanonicalizeEntryPointIO transform. 2022-01-28 22:36:58 +00:00
mat3x3-mat3x3 GLSL: only emit default precision qualifier for frag shader. 2022-02-07 18:49:46 +00:00
mat3x3-vec3 GLSL: move entry point handling to CanonicalizeEntryPointIO transform. 2022-01-28 22:36:58 +00:00
mat4x2-mat2x4 GLSL: only emit default precision qualifier for frag shader. 2022-02-07 18:49:46 +00:00
scalar-scalar GLSL: only emit default precision qualifier for frag shader. 2022-02-07 18:49:46 +00:00
scalar-vec3 GLSL: only emit default precision qualifier for frag shader. 2022-02-07 18:49:46 +00:00
vec3-mat3x3 GLSL: move entry point handling to CanonicalizeEntryPointIO transform. 2022-01-28 22:36:58 +00:00
vec3-mat4x3 GLSL: move entry point handling to CanonicalizeEntryPointIO transform. 2022-01-28 22:36:58 +00:00
vec3-scalar GLSL: only emit default precision qualifier for frag shader. 2022-02-07 18:49:46 +00:00
vec3-vec3 GLSL: only emit default precision qualifier for frag shader. 2022-02-07 18:49:46 +00:00