98 lines
2.2 KiB
GLSL
98 lines
2.2 KiB
GLSL
#version 310 es
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int tint_count_leading_zeros(int v) {
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uint x = uint(v);
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uint b16 = ((x <= 65535u) ? 16u : 0u);
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x = (x << b16);
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uint b8 = ((x <= 16777215u) ? 8u : 0u);
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x = (x << b8);
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uint b4 = ((x <= 268435455u) ? 4u : 0u);
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x = (x << b4);
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uint b2 = ((x <= 1073741823u) ? 2u : 0u);
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x = (x << b2);
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uint b1 = ((x <= 2147483647u) ? 1u : 0u);
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uint is_zero = ((x == 0u) ? 1u : 0u);
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return int((((((b16 | b8) | b4) | b2) | b1) + is_zero));
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}
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void countLeadingZeros_6d4656() {
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int arg_0 = 1;
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int res = tint_count_leading_zeros(arg_0);
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}
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vec4 vertex_main() {
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countLeadingZeros_6d4656();
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return vec4(0.0f);
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}
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void main() {
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gl_PointSize = 1.0;
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vec4 inner_result = vertex_main();
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gl_Position = inner_result;
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gl_Position.y = -(gl_Position.y);
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gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
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return;
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}
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#version 310 es
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precision mediump float;
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int tint_count_leading_zeros(int v) {
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uint x = uint(v);
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uint b16 = ((x <= 65535u) ? 16u : 0u);
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x = (x << b16);
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uint b8 = ((x <= 16777215u) ? 8u : 0u);
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x = (x << b8);
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uint b4 = ((x <= 268435455u) ? 4u : 0u);
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x = (x << b4);
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uint b2 = ((x <= 1073741823u) ? 2u : 0u);
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x = (x << b2);
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uint b1 = ((x <= 2147483647u) ? 1u : 0u);
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uint is_zero = ((x == 0u) ? 1u : 0u);
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return int((((((b16 | b8) | b4) | b2) | b1) + is_zero));
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}
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void countLeadingZeros_6d4656() {
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int arg_0 = 1;
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int res = tint_count_leading_zeros(arg_0);
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}
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void fragment_main() {
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countLeadingZeros_6d4656();
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}
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void main() {
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fragment_main();
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return;
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}
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#version 310 es
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int tint_count_leading_zeros(int v) {
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uint x = uint(v);
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uint b16 = ((x <= 65535u) ? 16u : 0u);
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x = (x << b16);
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uint b8 = ((x <= 16777215u) ? 8u : 0u);
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x = (x << b8);
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uint b4 = ((x <= 268435455u) ? 4u : 0u);
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x = (x << b4);
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uint b2 = ((x <= 1073741823u) ? 2u : 0u);
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x = (x << b2);
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uint b1 = ((x <= 2147483647u) ? 1u : 0u);
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uint is_zero = ((x == 0u) ? 1u : 0u);
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return int((((((b16 | b8) | b4) | b2) | b1) + is_zero));
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}
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void countLeadingZeros_6d4656() {
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int arg_0 = 1;
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int res = tint_count_leading_zeros(arg_0);
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}
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void compute_main() {
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countLeadingZeros_6d4656();
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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compute_main();
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return;
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}
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