71 lines
1.3 KiB
GLSL
71 lines
1.3 KiB
GLSL
#version 310 es
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#extension GL_AMD_gpu_shader_half_float : require
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float16_t tint_degrees(float16_t param_0) {
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return param_0 * 57.295779513082322865hf;
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}
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void degrees_5e9805() {
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float16_t arg_0 = 0.0hf;
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float16_t res = tint_degrees(arg_0);
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}
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vec4 vertex_main() {
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degrees_5e9805();
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return vec4(0.0f);
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}
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void main() {
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gl_PointSize = 1.0;
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vec4 inner_result = vertex_main();
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gl_Position = inner_result;
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gl_Position.y = -(gl_Position.y);
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gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
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return;
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}
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#version 310 es
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#extension GL_AMD_gpu_shader_half_float : require
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precision mediump float;
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float16_t tint_degrees(float16_t param_0) {
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return param_0 * 57.295779513082322865hf;
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}
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void degrees_5e9805() {
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float16_t arg_0 = 0.0hf;
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float16_t res = tint_degrees(arg_0);
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}
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void fragment_main() {
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degrees_5e9805();
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}
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void main() {
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fragment_main();
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return;
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}
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#version 310 es
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#extension GL_AMD_gpu_shader_half_float : require
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float16_t tint_degrees(float16_t param_0) {
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return param_0 * 57.295779513082322865hf;
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}
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void degrees_5e9805() {
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float16_t arg_0 = 0.0hf;
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float16_t res = tint_degrees(arg_0);
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}
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void compute_main() {
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degrees_5e9805();
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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compute_main();
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return;
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}
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