dawn-cmake/test/tint/builtins/gen/var/textureDimensions/cdc6c9.wgsl.expected.glsl

113 lines
2.1 KiB
GLSL

#version 310 es
struct GammaTransferParams {
float G;
float A;
float B;
float C;
float D;
float E;
float F;
uint padding;
};
layout(binding = 2, std140) uniform ExternalTextureParams_ubo {
uint numPlanes;
uint doYuvToRgbConversionOnly;
mat3x4 yuvToRgbConversionMatrix;
GammaTransferParams gammaDecodeParams;
GammaTransferParams gammaEncodeParams;
mat3 gamutConversionMatrix;
} ext_tex_params;
uniform highp sampler2D arg_0_1;
void textureDimensions_cdc6c9() {
uvec2 res = uvec2(textureSize(arg_0_1, 0));
}
vec4 vertex_main() {
textureDimensions_cdc6c9();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
struct GammaTransferParams {
float G;
float A;
float B;
float C;
float D;
float E;
float F;
uint padding;
};
layout(binding = 2, std140) uniform ExternalTextureParams_ubo {
uint numPlanes;
uint doYuvToRgbConversionOnly;
mat3x4 yuvToRgbConversionMatrix;
GammaTransferParams gammaDecodeParams;
GammaTransferParams gammaEncodeParams;
mat3 gamutConversionMatrix;
} ext_tex_params;
uniform highp sampler2D arg_0_1;
void textureDimensions_cdc6c9() {
uvec2 res = uvec2(textureSize(arg_0_1, 0));
}
void fragment_main() {
textureDimensions_cdc6c9();
}
void main() {
fragment_main();
return;
}
#version 310 es
struct GammaTransferParams {
float G;
float A;
float B;
float C;
float D;
float E;
float F;
uint padding;
};
layout(binding = 2, std140) uniform ExternalTextureParams_ubo {
uint numPlanes;
uint doYuvToRgbConversionOnly;
mat3x4 yuvToRgbConversionMatrix;
GammaTransferParams gammaDecodeParams;
GammaTransferParams gammaEncodeParams;
mat3 gamutConversionMatrix;
} ext_tex_params;
uniform highp sampler2D arg_0_1;
void textureDimensions_cdc6c9() {
uvec2 res = uvec2(textureSize(arg_0_1, 0));
}
void compute_main() {
textureDimensions_cdc6c9();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}