22 lines
394 B
WebGPU Shading Language
22 lines
394 B
WebGPU Shading Language
@group(1) @binding(0) var arg_0 : texture_storage_2d<rg32sint, write>;
|
|
|
|
fn textureStore_31745b() {
|
|
textureStore(arg_0, vec2<i32>(), vec4<i32>());
|
|
}
|
|
|
|
@vertex
|
|
fn vertex_main() -> @builtin(position) vec4<f32> {
|
|
textureStore_31745b();
|
|
return vec4<f32>();
|
|
}
|
|
|
|
@fragment
|
|
fn fragment_main() {
|
|
textureStore_31745b();
|
|
}
|
|
|
|
@compute @workgroup_size(1)
|
|
fn compute_main() {
|
|
textureStore_31745b();
|
|
}
|