12 lines
367 B
WebGPU Shading Language
12 lines
367 B
WebGPU Shading Language
fn main_1() {
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let x_11 : f32 = vec3<f32>(1.0f, 2.0f, 3.0f).y;
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let x_13 : vec2<f32> = vec2<f32>(vec3<f32>(1.0f, 2.0f, 3.0f).x, vec3<f32>(1.0f, 2.0f, 3.0f).z);
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let x_14 : vec3<f32> = vec3<f32>(vec3<f32>(1.0f, 2.0f, 3.0f).x, vec3<f32>(1.0f, 2.0f, 3.0f).z, vec3<f32>(1.0f, 2.0f, 3.0f).y);
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return;
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}
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@compute @workgroup_size(1i, 1i, 1i)
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fn main() {
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main_1();
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}
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