#include <metal_stdlib>
using namespace metal;
kernel void tint_symbol() {
float3 const v = float3(1.0f, 2.0f, 3.0f);
float const scalar = v[1];
float2 const swizzle2 = float3(v).xz;
float3 const swizzle3 = float3(v).xzy;
return;
}