47 lines
1.0 KiB
WebGPU Shading Language
47 lines
1.0 KiB
WebGPU Shading Language
type ArrayType = array<vec4<i32>, 4>;
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struct S {
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arr : ArrayType,
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}
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struct S_nested {
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arr : array<array<array<i32, 2>, 3>, 4>,
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}
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var<private> src_private : ArrayType;
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var<workgroup> src_workgroup : ArrayType;
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@group(0) @binding(0) var<uniform> src_uniform : S;
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@group(0) @binding(1) var<storage, read_write> src_storage : S;
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@group(0) @binding(2) var<storage, read_write> dst : S;
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@group(0) @binding(3) var<storage, read_write> dst_nested : S_nested;
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fn ret_arr() -> ArrayType {
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return ArrayType();
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}
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fn ret_struct_arr() -> S {
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return S();
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}
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fn foo(src_param : ArrayType) {
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var src_function : ArrayType;
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dst.arr = ArrayType(vec4(1), vec4(2), vec4(3), vec4(3));
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dst.arr = src_param;
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dst.arr = ret_arr();
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let src_let : ArrayType = ArrayType();
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dst.arr = src_let;
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dst.arr = src_function;
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dst.arr = src_private;
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dst.arr = src_workgroup;
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dst.arr = ret_struct_arr().arr;
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dst.arr = src_uniform.arr;
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dst.arr = src_storage.arr;
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var src_nested : array<array<array<i32, 2>, 3>, 4>;
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dst_nested.arr = src_nested;
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}
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