15 lines
343 B
WebGPU Shading Language
15 lines
343 B
WebGPU Shading Language
const slen = 4;
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const ulen = 4u;
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@fragment
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fn main() {
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var signed_literal : array<f32, 4>;
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var unsigned_literal : array<f32, 4u>;
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var signed_constant : array<f32, slen>;
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var unsigned_constant : array<f32, ulen>;
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// Ensure that the types are compatible.
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signed_literal = unsigned_constant;
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signed_constant = unsigned_literal;
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}
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