#version 310 es
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void unused_entry_point() {
return;
}
void f() {
mat4x3 v = mat4x3(vec3(0.0f), vec3(0.0f), vec3(0.0f), vec3(0.0f));