15 lines
311 B
GLSL
15 lines
311 B
GLSL
#version 310 es
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#extension GL_AMD_gpu_shader_half_float : require
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precision mediump float;
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layout(location = 0) out vec4 value;
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vec4 tint_symbol() {
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return vec4(0.100000001f, 0.200000003f, 0.300000012f, 0.400000006f);
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}
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void main() {
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vec4 inner_result = tint_symbol();
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value = inner_result;
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return;
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}
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