18 lines
573 B
WebGPU Shading Language
18 lines
573 B
WebGPU Shading Language
struct ComputeInputs {
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@builtin(local_invocation_id)
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local_invocation_id : vec3<u32>,
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@builtin(local_invocation_index)
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local_invocation_index : u32,
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@builtin(global_invocation_id)
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global_invocation_id : vec3<u32>,
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@builtin(workgroup_id)
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workgroup_id : vec3<u32>,
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@builtin(num_workgroups)
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num_workgroups : vec3<u32>,
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}
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@compute @workgroup_size(1)
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fn main(inputs : ComputeInputs) {
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let foo : u32 = ((((inputs.local_invocation_id.x + inputs.local_invocation_index) + inputs.global_invocation_id.x) + inputs.workgroup_id.x) + inputs.num_workgroups.x);
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}
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