dawn-cmake/test/tint/shader_io/compute_input_builtins_stru...

18 lines
573 B
WebGPU Shading Language

struct ComputeInputs {
@builtin(local_invocation_id)
local_invocation_id : vec3<u32>,
@builtin(local_invocation_index)
local_invocation_index : u32,
@builtin(global_invocation_id)
global_invocation_id : vec3<u32>,
@builtin(workgroup_id)
workgroup_id : vec3<u32>,
@builtin(num_workgroups)
num_workgroups : vec3<u32>,
}
@compute @workgroup_size(1)
fn main(inputs : ComputeInputs) {
let foo : u32 = ((((inputs.local_invocation_id.x + inputs.local_invocation_index) + inputs.global_invocation_id.x) + inputs.workgroup_id.x) + inputs.num_workgroups.x);
}