21 lines
542 B
WebGPU Shading Language
21 lines
542 B
WebGPU Shading Language
struct ComputeInputs0 {
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@builtin(local_invocation_id) local_invocation_id : vec3<u32>,
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};
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struct ComputeInputs1 {
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@builtin(workgroup_id) workgroup_id : vec3<u32>,
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};
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@compute @workgroup_size(1)
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fn main(
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inputs0 : ComputeInputs0,
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@builtin(local_invocation_index) local_invocation_index : u32,
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@builtin(global_invocation_id) global_invocation_id : vec3<u32>,
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inputs1 : ComputeInputs1,
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) {
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let foo : u32 =
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inputs0.local_invocation_id.x +
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local_invocation_index +
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global_invocation_id.x +
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inputs1.workgroup_id.x;
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}
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