24 lines
543 B
GLSL
24 lines
543 B
GLSL
#version 310 es
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#extension GL_OES_sample_variables : require
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precision mediump float;
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struct FragmentInputs {
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vec4 position;
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bool front_facing;
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uint sample_index;
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uint sample_mask;
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};
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void tint_symbol(FragmentInputs inputs) {
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if (inputs.front_facing) {
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vec4 foo = inputs.position;
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uint bar = (inputs.sample_index + inputs.sample_mask);
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}
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}
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void main() {
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FragmentInputs tint_symbol_1 = FragmentInputs(gl_FragCoord, gl_FrontFacing, uint(gl_SampleID), uint(gl_SampleMaskIn[0]));
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tint_symbol(tint_symbol_1);
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return;
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}
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