dawn-cmake/test/tint/shader_io/fragment_output_builtins_st...

22 lines
528 B
HLSL

struct FragmentOutputs {
float frag_depth;
uint sample_mask;
};
struct tint_symbol {
float frag_depth : SV_Depth;
uint sample_mask : SV_Coverage;
};
FragmentOutputs main_inner() {
const FragmentOutputs tint_symbol_1 = {1.0f, 1u};
return tint_symbol_1;
}
tint_symbol main() {
const FragmentOutputs inner_result = main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.frag_depth = inner_result.frag_depth;
wrapper_result.sample_mask = inner_result.sample_mask;
return wrapper_result;
}