21 lines
444 B
GLSL
21 lines
444 B
GLSL
#version 310 es
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#extension GL_OES_sample_variables : require
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precision mediump float;
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struct FragmentOutputs {
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float frag_depth;
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uint sample_mask;
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};
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FragmentOutputs tint_symbol() {
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FragmentOutputs tint_symbol_1 = FragmentOutputs(1.0f, 1u);
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return tint_symbol_1;
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}
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void main() {
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FragmentOutputs inner_result = tint_symbol();
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gl_FragDepth = inner_result.frag_depth;
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gl_SampleMask[0] = int(inner_result.sample_mask);
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return;
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}
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