44 lines
979 B
HLSL
44 lines
979 B
HLSL
struct VertexOutput {
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float4 pos;
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int loc0;
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};
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VertexOutput foo(float x) {
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const VertexOutput tint_symbol_2 = {float4(x, x, x, 1.0f), 42};
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return tint_symbol_2;
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}
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struct tint_symbol {
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nointerpolation int loc0 : TEXCOORD0;
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float4 pos : SV_Position;
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};
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VertexOutput vert_main1_inner() {
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return foo(0.5f);
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}
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tint_symbol vert_main1() {
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const VertexOutput inner_result = vert_main1_inner();
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tint_symbol wrapper_result = (tint_symbol)0;
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wrapper_result.pos = inner_result.pos;
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wrapper_result.loc0 = inner_result.loc0;
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return wrapper_result;
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}
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struct tint_symbol_1 {
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nointerpolation int loc0 : TEXCOORD0;
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float4 pos : SV_Position;
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};
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VertexOutput vert_main2_inner() {
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return foo(0.25f);
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}
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tint_symbol_1 vert_main2() {
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const VertexOutput inner_result_1 = vert_main2_inner();
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tint_symbol_1 wrapper_result_1 = (tint_symbol_1)0;
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wrapper_result_1.pos = inner_result_1.pos;
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wrapper_result_1.loc0 = inner_result_1.loc0;
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return wrapper_result_1;
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}
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