dawn-cmake/test/tint/shader_io/shared_struct_storage_buffe...

17 lines
348 B
WebGPU Shading Language

struct S {
@align(64) @location(0) f : f32,
@size(32) @location(1) @interpolate(flat) u : u32,
@align(128) @builtin(position) v : vec4<f32>,
};
@group(0) @binding(0)
var<storage, read_write> output : S;
@fragment
fn frag_main(input : S) {
let f : f32 = input.f;
let u : u32 = input.u;
let v : vec4<f32> = input.v;
output = input;
}