17 lines
348 B
WebGPU Shading Language
17 lines
348 B
WebGPU Shading Language
struct S {
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@align(64) @location(0) f : f32,
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@size(32) @location(1) @interpolate(flat) u : u32,
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@align(128) @builtin(position) v : vec4<f32>,
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};
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@group(0) @binding(0)
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var<storage, read_write> output : S;
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@fragment
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fn frag_main(input : S) {
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let f : f32 = input.f;
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let u : u32 = input.u;
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let v : vec4<f32> = input.v;
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output = input;
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}
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