dawn-cmake/test/tint/shader_io/vertex_input_builtins.wgsl....

20 lines
555 B
HLSL

struct tint_symbol_1 {
uint vertex_index : SV_VertexID;
uint instance_index : SV_InstanceID;
};
struct tint_symbol_2 {
float4 value : SV_Position;
};
float4 main_inner(uint vertex_index, uint instance_index) {
const uint foo = (vertex_index + instance_index);
return (0.0f).xxxx;
}
tint_symbol_2 main(tint_symbol_1 tint_symbol) {
const float4 inner_result = main_inner(tint_symbol.vertex_index, tint_symbol.instance_index);
tint_symbol_2 wrapper_result = (tint_symbol_2)0;
wrapper_result.value = inner_result;
return wrapper_result;
}