dawn-cmake/test/tint/shader_io/vertex_input_builtins.wgsl....

16 lines
395 B
GLSL

#version 310 es
vec4 tint_symbol(uint vertex_index, uint instance_index) {
uint foo = (vertex_index + instance_index);
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = tint_symbol(uint(gl_VertexID), uint(gl_InstanceID));
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}