32 lines
785 B
HLSL
32 lines
785 B
HLSL
struct VertexInputs {
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int loc0;
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uint loc1;
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float loc2;
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float4 loc3;
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};
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struct tint_symbol_1 {
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int loc0 : TEXCOORD0;
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uint loc1 : TEXCOORD1;
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float loc2 : TEXCOORD2;
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float4 loc3 : TEXCOORD3;
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};
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struct tint_symbol_2 {
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float4 value : SV_Position;
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};
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float4 main_inner(VertexInputs inputs) {
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const int i = inputs.loc0;
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const uint u = inputs.loc1;
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const float f = inputs.loc2;
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const float4 v = inputs.loc3;
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return (0.0f).xxxx;
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}
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tint_symbol_2 main(tint_symbol_1 tint_symbol) {
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const VertexInputs tint_symbol_3 = {tint_symbol.loc0, tint_symbol.loc1, tint_symbol.loc2, tint_symbol.loc3};
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const float4 inner_result = main_inner(tint_symbol_3);
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tint_symbol_2 wrapper_result = (tint_symbol_2)0;
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wrapper_result.value = inner_result;
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return wrapper_result;
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}
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