dawn-cmake/test/tint/shader_io/vertex_input_locations_stru...

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#include <metal_stdlib>
using namespace metal;
struct VertexInputs {
int loc0;
uint loc1;
float loc2;
float4 loc3;
};
struct tint_symbol_2 {
int loc0 [[attribute(0)]];
uint loc1 [[attribute(1)]];
float loc2 [[attribute(2)]];
float4 loc3 [[attribute(3)]];
};
struct tint_symbol_3 {
float4 value [[position]];
};
float4 tint_symbol_inner(VertexInputs inputs) {
int const i = inputs.loc0;
uint const u = inputs.loc1;
float const f = inputs.loc2;
float4 const v = inputs.loc3;
return float4(0.0f);
}
vertex tint_symbol_3 tint_symbol(tint_symbol_2 tint_symbol_1 [[stage_in]]) {
VertexInputs const tint_symbol_4 = {.loc0=tint_symbol_1.loc0, .loc1=tint_symbol_1.loc1, .loc2=tint_symbol_1.loc2, .loc3=tint_symbol_1.loc3};
float4 const inner_result = tint_symbol_inner(tint_symbol_4);
tint_symbol_3 wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}