24 lines
567 B
WebGPU Shading Language
24 lines
567 B
WebGPU Shading Language
struct VertexInputs0 {
|
|
@builtin(vertex_index) vertex_index : u32,
|
|
@location(0) loc0 : i32,
|
|
};
|
|
struct VertexInputs1 {
|
|
@location(2) loc2 : f32,
|
|
@location(3) loc3 : vec4<f32>,
|
|
};
|
|
|
|
@vertex
|
|
fn main(
|
|
inputs0 : VertexInputs0,
|
|
@location(1) loc1 : u32,
|
|
@builtin(instance_index) instance_index : u32,
|
|
inputs1 : VertexInputs1,
|
|
) -> @builtin(position) vec4<f32> {
|
|
let foo : u32 = inputs0.vertex_index + instance_index;
|
|
let i : i32 = inputs0.loc0;
|
|
let u : u32 = loc1;
|
|
let f : f32 = inputs1.loc2;
|
|
let v : vec4<f32> = inputs1.loc3;
|
|
return vec4<f32>();
|
|
}
|