20 lines
424 B
GLSL
20 lines
424 B
GLSL
#version 310 es
|
|
|
|
struct VertexOutputs {
|
|
vec4 position;
|
|
};
|
|
|
|
VertexOutputs tint_symbol() {
|
|
VertexOutputs tint_symbol_1 = VertexOutputs(vec4(1.0f, 2.0f, 3.0f, 4.0f));
|
|
return tint_symbol_1;
|
|
}
|
|
|
|
void main() {
|
|
gl_PointSize = 1.0;
|
|
VertexOutputs inner_result = tint_symbol();
|
|
gl_Position = inner_result.position;
|
|
gl_Position.y = -(gl_Position.y);
|
|
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
|
return;
|
|
}
|