dawn-cmake/test/tint/statements/increment/vector_component.wgsl.expec...

20 lines
364 B
GLSL

#version 310 es
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void unused_entry_point() {
return;
}
struct a_block {
uvec4 inner;
};
layout(binding = 0, std430) buffer a_block_1 {
uvec4 inner;
} a;
void tint_symbol() {
int tint_symbol_2 = 1;
a.inner[tint_symbol_2] = (a.inner[tint_symbol_2] + 1u);
a.inner.z = (a.inner.z + 1u);
}