52 lines
907 B
WebGPU Shading Language
52 lines
907 B
WebGPU Shading Language
struct buf0 {
|
|
one : f32,
|
|
}
|
|
|
|
var<private> x_GLF_color : vec4<f32>;
|
|
|
|
@group(0) @binding(0) var<uniform> x_5 : buf0;
|
|
|
|
fn main_1() {
|
|
var x_30 : bool;
|
|
var x_31_phi : bool;
|
|
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
|
|
let x_23 : f32 = x_5.one;
|
|
let x_24 : bool = (x_23 < 0.0);
|
|
x_31_phi = x_24;
|
|
if (!(x_24)) {
|
|
let x_29 : f32 = x_5.one;
|
|
x_30 = (x_29 < 1.0);
|
|
x_31_phi = x_30;
|
|
}
|
|
let x_31 : bool = x_31_phi;
|
|
if (x_31) {
|
|
return;
|
|
}
|
|
let x_35 : f32 = x_5.one;
|
|
if ((x_35 < 0.0)) {
|
|
loop {
|
|
let x_45 : f32 = x_5.one;
|
|
if ((x_45 < 0.0)) {
|
|
} else {
|
|
break;
|
|
}
|
|
x_GLF_color = vec4<f32>(1.0, 1.0, 1.0, 1.0);
|
|
break;
|
|
}
|
|
} else {
|
|
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
|
|
}
|
|
return;
|
|
}
|
|
|
|
struct main_out {
|
|
@location(0)
|
|
x_GLF_color_1 : vec4<f32>,
|
|
}
|
|
|
|
@fragment
|
|
fn main() -> main_out {
|
|
main_1();
|
|
return main_out(x_GLF_color);
|
|
}
|