36 lines
566 B
WebGPU Shading Language
36 lines
566 B
WebGPU Shading Language
var<private> x_GLF_color : vec4<f32>;
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fn main_1() {
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var i : i32;
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i = 5;
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loop {
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let x_5 : i32 = i;
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if ((x_5 >= 0)) {
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} else {
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break;
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}
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let x_6 : i32 = i;
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i = (x_6 - 3);
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let x_8 : i32 = i;
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i = (x_8 + 1);
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}
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let x_10 : i32 = i;
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if ((x_10 == -1)) {
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x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
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} else {
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x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
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}
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return;
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}
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struct main_out {
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@location(0)
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x_GLF_color_1 : vec4<f32>,
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}
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@fragment
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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