dawn-cmake/test/tint/vk-gl-cts/graphicsfuzz/cov-simplify-for-bitwise-co.../0-opt.wgsl

66 lines
1.4 KiB
WebGPU Shading Language

struct strided_arr {
@size(16)
el : i32,
}
type Arr = array<strided_arr, 2u>;
struct buf0 {
x_GLF_uniform_int_values : Arr,
}
@group(0) @binding(0) var<uniform> x_6 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var a : i32;
var i : i32;
let x_25 : i32 = x_6.x_GLF_uniform_int_values[1].el;
a = x_25;
let x_27 : i32 = x_6.x_GLF_uniform_int_values[0].el;
i = -(x_27);
loop {
let x_33 : i32 = i;
let x_35 : i32 = x_6.x_GLF_uniform_int_values[0].el;
let x_38 : i32 = x_6.x_GLF_uniform_int_values[0].el;
if (((x_33 | x_35) < x_38)) {
} else {
break;
}
let x_41 : i32 = i;
let x_43 : i32 = x_6.x_GLF_uniform_int_values[0].el;
a = (x_41 * x_43);
continuing {
let x_45 : i32 = i;
i = (x_45 + 1);
}
}
let x_47 : i32 = a;
let x_49 : i32 = x_6.x_GLF_uniform_int_values[0].el;
if ((x_47 == -(x_49))) {
let x_56 : i32 = x_6.x_GLF_uniform_int_values[0].el;
let x_59 : i32 = x_6.x_GLF_uniform_int_values[1].el;
let x_62 : i32 = x_6.x_GLF_uniform_int_values[1].el;
let x_65 : i32 = x_6.x_GLF_uniform_int_values[0].el;
x_GLF_color = vec4<f32>(f32(x_56), f32(x_59), f32(x_62), f32(x_65));
} else {
let x_68 : i32 = a;
let x_69 : f32 = f32(x_68);
x_GLF_color = vec4<f32>(x_69, x_69, x_69, x_69);
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
}
@fragment
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}