106 lines
2.9 KiB
WebGPU Shading Language
106 lines
2.9 KiB
WebGPU Shading Language
struct strided_arr {
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@size(16)
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el : f32,
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}
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type Arr = array<strided_arr, 3u>;
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struct buf1 {
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x_GLF_uniform_float_values : Arr,
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}
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struct strided_arr_1 {
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@size(16)
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el : i32,
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}
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type Arr_1 = array<strided_arr_1, 4u>;
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struct buf0 {
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x_GLF_uniform_int_values : Arr_1,
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}
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@group(0) @binding(1) var<uniform> x_6 : buf1;
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@group(0) @binding(0) var<uniform> x_8 : buf0;
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var<private> x_GLF_color : vec4<f32>;
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fn main_1() {
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var m43 : mat4x3<f32>;
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var sums : Arr;
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var i : i32;
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var a : i32;
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var x_67_phi : i32;
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let x_44 : f32 = x_6.x_GLF_uniform_float_values[1].el;
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let x_48 : vec3<f32> = vec3<f32>(0.0, 0.0, 0.0);
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m43 = mat4x3<f32>(vec3<f32>(x_44, 0.0, 0.0), vec3<f32>(0.0, x_44, 0.0), vec3<f32>(0.0, 0.0, x_44), vec3<f32>(0.0, 0.0, 0.0));
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let x_51 : i32 = x_8.x_GLF_uniform_int_values[0].el;
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let x_53 : i32 = x_8.x_GLF_uniform_int_values[0].el;
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let x_55 : f32 = x_6.x_GLF_uniform_float_values[0].el;
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m43[x_51][x_53] = x_55;
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let x_58 : f32 = x_6.x_GLF_uniform_float_values[0].el;
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let x_60 : f32 = x_6.x_GLF_uniform_float_values[0].el;
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let x_62 : f32 = x_6.x_GLF_uniform_float_values[0].el;
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sums = Arr(strided_arr(x_58), strided_arr(x_60), strided_arr(x_62));
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let x_65 : i32 = x_8.x_GLF_uniform_int_values[0].el;
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i = x_65;
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x_67_phi = x_65;
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loop {
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let x_67 : i32 = x_67_phi;
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let x_73 : i32 = x_8.x_GLF_uniform_int_values[3].el;
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if ((x_67 < x_73)) {
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} else {
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break;
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}
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let x_77 : i32 = x_8.x_GLF_uniform_int_values[0].el;
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let x_79 : i32 = x_8.x_GLF_uniform_int_values[0].el;
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let x_81 : f32 = m43[x_67][x_79];
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let x_83 : f32 = sums[x_77].el;
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sums[x_77].el = (x_83 + x_81);
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continuing {
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let x_68 : i32 = (x_67 + 1);
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i = x_68;
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x_67_phi = x_68;
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}
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}
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let x_87 : i32 = x_8.x_GLF_uniform_int_values[1].el;
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if ((x_87 == 1)) {
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a = 4;
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let x_92 : i32 = x_8.x_GLF_uniform_int_values[2].el;
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let x_94 : i32 = x_8.x_GLF_uniform_int_values[0].el;
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let x_96 : f32 = m43[4][x_94];
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let x_98 : f32 = sums[x_92].el;
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sums[x_92].el = (x_98 + x_96);
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}
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let x_102 : i32 = x_8.x_GLF_uniform_int_values[1].el;
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let x_104 : f32 = sums[x_102].el;
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let x_106 : i32 = x_8.x_GLF_uniform_int_values[0].el;
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let x_108 : f32 = sums[x_106].el;
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let x_111 : f32 = x_6.x_GLF_uniform_float_values[2].el;
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if (((x_104 + x_108) == x_111)) {
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let x_117 : i32 = x_8.x_GLF_uniform_int_values[0].el;
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let x_120 : i32 = x_8.x_GLF_uniform_int_values[1].el;
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let x_123 : i32 = x_8.x_GLF_uniform_int_values[1].el;
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let x_126 : i32 = x_8.x_GLF_uniform_int_values[0].el;
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x_GLF_color = vec4<f32>(f32(x_117), f32(x_120), f32(x_123), f32(x_126));
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} else {
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let x_130 : i32 = x_8.x_GLF_uniform_int_values[1].el;
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let x_131 : f32 = f32(x_130);
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x_GLF_color = vec4<f32>(x_131, x_131, x_131, x_131);
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}
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return;
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}
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struct main_out {
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@location(0)
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x_GLF_color_1 : vec4<f32>,
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}
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@fragment
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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