74 lines
1.3 KiB
WebGPU Shading Language
74 lines
1.3 KiB
WebGPU Shading Language
struct buf0 {
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injectionSwitch : vec2<f32>,
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}
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@group(0) @binding(0) var<uniform> x_5 : buf0;
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var<private> x_GLF_color : vec4<f32>;
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fn x_51() {
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discard;
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}
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fn main_1() {
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loop {
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var x_31 : bool;
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var x_30_phi : bool;
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x_30_phi = false;
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loop {
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var x_31_phi : bool;
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let x_30 : bool = x_30_phi;
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loop {
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var x_52 : vec4<f32>;
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var x_54 : vec4<f32>;
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var x_55_phi : vec4<f32>;
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let x_36 : f32 = x_5.injectionSwitch.y;
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x_31_phi = x_30;
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if ((x_36 > 0.0)) {
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} else {
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break;
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}
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loop {
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let x_46 : f32 = x_5.injectionSwitch.x;
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if ((x_46 > 0.0)) {
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x_51();
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}
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x_54 = (vec4<f32>(1.0, 0.0, 0.0, 1.0) + vec4<f32>(x_46, x_46, x_46, x_46));
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x_55_phi = x_54;
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break;
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}
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let x_55 : vec4<f32> = x_55_phi;
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x_GLF_color = x_55;
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x_31_phi = true;
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break;
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}
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x_31 = x_31_phi;
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if (x_31) {
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break;
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} else {
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continue;
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}
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continuing {
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x_30_phi = x_31;
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}
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}
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if (x_31) {
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break;
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}
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break;
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}
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return;
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}
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struct main_out {
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@location(0)
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x_GLF_color_1 : vec4<f32>,
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}
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@fragment
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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