49 lines
886 B
WebGPU Shading Language
49 lines
886 B
WebGPU Shading Language
struct buf0 {
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zero : i32,
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}
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var<private> x_GLF_color : vec4<f32>;
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@group(0) @binding(0) var<uniform> x_5 : buf0;
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fn main_1() {
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var x_10 : array<i32, 1u>;
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var x_9 : array<i32, 1u>;
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var x_7 : i32;
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var x_11_phi : i32;
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let x_6 : i32 = x_5.zero;
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x_9[0] = x_6;
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let x_37 : array<i32, 1u> = x_9;
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x_10 = x_37;
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x_7 = x_9[0];
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switch(0u) {
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default: {
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x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
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let x_8 : i32 = x_10[0];
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if ((x_8 == bitcast<i32>(x_7))) {
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x_11_phi = 1;
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break;
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}
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x_11_phi = 2;
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}
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}
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let x_11 : i32 = x_11_phi;
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if ((x_11 == 1)) {
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x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
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} else {
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x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
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}
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return;
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}
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struct main_out {
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@location(0)
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x_GLF_color_1 : vec4<f32>,
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}
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@fragment
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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