106 lines
2.3 KiB
WebGPU Shading Language
106 lines
2.3 KiB
WebGPU Shading Language
struct buf0 {
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injected : i32,
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}
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@group(0) @binding(0) var<uniform> x_9 : buf0;
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var<private> x_GLF_color : vec4<f32>;
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fn main_1() {
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var idx : i32;
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var m43 : mat4x3<f32>;
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var ll_1 : i32;
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var GLF_live6rows : i32;
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var z : i32;
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var ll_2 : i32;
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var ctr : i32;
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var tempm43 : mat4x3<f32>;
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var ll_3 : i32;
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var c : i32;
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var d : i32;
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var GLF_live6sums : array<f32, 9u>;
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idx = 0;
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m43 = mat4x3<f32>(vec3<f32>(1.0, 0.0, 0.0), vec3<f32>(0.0, 1.0, 0.0), vec3<f32>(0.0, 0.0, 1.0), vec3<f32>(0.0, 0.0, 0.0));
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ll_1 = 0;
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GLF_live6rows = 2;
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loop {
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let x_18 : i32 = ll_1;
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let x_19 : i32 = x_9.injected;
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if ((x_18 >= x_19)) {
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x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
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break;
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}
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let x_20 : i32 = ll_1;
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ll_1 = (x_20 + 1);
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let x_22 : i32 = x_9.injected;
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z = x_22;
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ll_2 = 0;
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ctr = 0;
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loop {
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let x_23 : i32 = ctr;
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if ((x_23 < 1)) {
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} else {
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break;
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}
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let x_24 : i32 = ll_2;
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let x_25 : i32 = x_9.injected;
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if ((x_24 >= x_25)) {
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break;
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}
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let x_26 : i32 = ll_2;
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ll_2 = (x_26 + 1);
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let x_98 : mat4x3<f32> = m43;
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tempm43 = x_98;
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ll_3 = 0;
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c = 0;
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loop {
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let x_28 : i32 = z;
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if ((1 < x_28)) {
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} else {
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break;
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}
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d = 0;
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let x_29 : i32 = c;
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let x_30 : i32 = c;
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let x_31 : i32 = c;
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let x_32 : i32 = d;
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let x_33 : i32 = d;
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let x_34 : i32 = d;
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tempm43[select(0, x_31, ((x_29 >= 0) & (x_30 < 4)))][select(0, x_34, ((x_32 >= 0) & (x_33 < 3)))] = 1.0;
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continuing {
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let x_35 : i32 = c;
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c = (x_35 + 1);
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}
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}
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let x_37 : i32 = idx;
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let x_38 : i32 = idx;
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let x_39 : i32 = idx;
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let x_117 : i32 = select(0, x_39, ((x_37 >= 0) & (x_38 < 9)));
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let x_40 : i32 = ctr;
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let x_119 : f32 = m43[x_40].y;
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let x_121 : f32 = GLF_live6sums[x_117];
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GLF_live6sums[x_117] = (x_121 + x_119);
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continuing {
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let x_41 : i32 = ctr;
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ctr = (x_41 + 1);
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}
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}
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let x_43 : i32 = idx;
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idx = (x_43 + 1);
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}
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return;
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}
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struct main_out {
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@location(0)
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x_GLF_color_1 : vec4<f32>,
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}
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@fragment
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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