#version 310 es
layout(binding = 0, std140) uniform S_ubo {
int i;
uint pad;
uint pad_1;
uint pad_2;
} u;
void tint_symbol() {
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
tint_symbol();
return;