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This moves the usage of Tint in the fuzzers into a single class. This will be expanded in the future to support emitting shaders, so fuzzing tests, just need to indicate which reader & writer they want to use, instead of having each test implement all of the API usage logic directly. BUG=tint:199 Change-Id: Id081a374014b7640a07b267e544ddeba3e6329dd Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/36760 Commit-Queue: dan sinclair <dsinclair@chromium.org> Reviewed-by: dan sinclair <dsinclair@chromium.org> Auto-Submit: Ryan Harrison <rharrison@chromium.org>
40 lines
1.0 KiB
C++
40 lines
1.0 KiB
C++
// Copyright 2021 The Tint Authors.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef FUZZERS_TINT_COMMON_FUZZER_H_
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#define FUZZERS_TINT_COMMON_FUZZER_H_
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#include "include/tint/tint.h"
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namespace tint {
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namespace fuzzers {
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enum class InputFormat { kWGSL, kSpv, kNone };
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class CommonFuzzer {
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public:
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explicit CommonFuzzer(InputFormat input);
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~CommonFuzzer();
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int Run(const uint8_t* data, size_t size);
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private:
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InputFormat input_;
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};
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} // namespace fuzzers
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} // namespace tint
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#endif // FUZZERS_TINT_COMMON_FUZZER_H_
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